Enough with the explanations,let's go on to what you really want to read. If, let's say, a particular puzzle required you to summon a cat, I'd write something "Call a CAT, and put it inside of the JAR" (pun intended). So, in the rest of this guide, keywords that you must type are included in all caps, and if you're following my suggestions, that's the word you'll have to write in the proper menu. For each level, I'll try to provide up to three different solutions (if you're actually playing this game, you'll easily understand my reasons for doing so). Introduction This guide will mostly help you to complete all the levels that this game has to offer. Version History -> version 1.1 version 1.0 version 0.8 version 0.6 version 0.5 version 0.1 <- Started this guide - Added some information to almost all the sections. Also, you can print it but only for use at your home, you may NEVER sell this stuff or else you will make me really mad and maybe I won't work anymore! Finally, if you want to use this faq on your site (or use any part of it for other things, like writing your own faq or something) you have to mail me and ask me for it, I will almost surely grant it to you! 0~. In the meantime, I highly recommend Creeper World 3: Arc Eternal and space naval spinoff Particle Fleet: Emergence.By Mykas0 version 1.1 21-10-2009 BE SURE TO READ THIS FIRST PART! You can read this faq as long as you don't change ANY part of it (including this small introduction). If you want to see more, check out the developer's YouTube channel and Discord.
Knuckle Cracker being an endlessly experimenting one-man outfit means that there's no date yet for Creeper World 4, but it did get a Steam store page and new trailer today. A lot of features have only just been implemented as of the month-old video, so everything could still change, but it feels like the game has a clear identity now. In the video below, the developer uses it to establish an outpost on a remote island deep in the creeper sea.
Once launched into space, satellites can drop down damping fields to slow down creeper movement, or bombard a small section of the battlefield, ideally close to the source of the incoming goo. Islands thought safe can be washed over by high waves crashing down on them, compromising what would have previously been safe terrain.Īnd here's the latest video dev-diary, taking a far more comprehensive look at the game in action, and delving into one of the other new wrinkles to this game - orbital weaponry. The Creeper itself - the blue ooze - feels somewhat more menacing (yet soothing to look at) thanks to its surface rippling and deforming with every shot and every explosive burst of new mass spawning in.
Modular factories, multiple resources to collect and use and - as is standard for the series - a lot of focus on your distribution and logistics network keeping your units fuelled and guns loaded. Take a peek at an early trailer below.Ĭreeper World 4 is already looking like a significantly more complex and involved game than its predecessors. With any luck, it'll bring new depth (figurative or otherwise) to my years-long battle against an endless tide of caustic blue goo. The next game in the series - Creeper World 4 - will be the first to properly delve into the third dimension. Part tower defence, part traditional RTS, part fluid dynamics sim, I've been a fan of Knuckle Cracker's quirky if utilitarian-looking series for years now. The Creeper World series are strategy games unlike any other, and Sin Vega reckons they have the best monster of any game, even if the title is a bit rubbish.